By Harald Warmelink
Online Gaming and Playful Organization explores the cultural effect of gaming on companies. whereas gaming is usually a sort of leisure, this publication argues that gaming groups can functionality as an invaluable analogue for paintings agencies simply because either are constructed from different contributors who needs to converse and collaborate to resolve complicated difficulties.
By studying the effect of gaming past its personal context, this e-book argues that you will practice a variety of classes from the digital international of on-line video games to the “real” international of companies, faculties, and different specialist groups. so much significantly, it articulates the idea that of playful agencies, outlined as businesses within which the power to play has turn into so institutionalized that it truly is spontaneous, artistic, and relaxing.
Based on unique study, Online Gaming and Playful Organization establishes an interdisciplinary framework for extra conceptual and empirical research into this subject, with the twin ambitions of a higher realizing of the position of on-line video games and digital worlds, and of the prospective structural and cultural transformation of private and non-private businesses.
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Online Gaming and Playful Organization (Digital Games and Learning) by Harald Warmelink