By Kristine Jørgensen
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We might imagine of games as being "fun," yet within the artwork of Failure, Jesper Juul claims that this is often virtually fullyyt flawed. once we play games, our facial expressions are infrequently these of happiness or bliss. in its place, we frown, grimace, and shout in frustration as we lose, or die, or fail to increase to the following point.
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Gameworld Interfaces (MIT Press) by Kristine Jørgensen