Game After: A Cultural Study of Video Game Afterlife (MIT - download pdf or read online

By Raiford Guins

We buy games to play them, to not keep them. What occurs to games once they are old-fashioned, damaged, nonfunctional, or out of date? may still a online game be thought of an "ex-game" if it exists in simple terms as emulation, as an artifact in museum screens, in an archival field, or on the backside of a landfill? In Game After, Raiford Guins makes a speciality of games no longer as hermetically sealed inside time tablets of the earlier yet on their fabric is still: how and the place games persist within the current. Guins meticulously investigates the complicated existence cycles of games, to teach how their meanings, makes use of, and values shift in an afterlife of disposal, ruins and is still, museums, documents, and personal collections.Guins appears to be like heavily at games as museum items, discussing the recontextualization of the Pong and Brown field prototypes and fascinating with curatorial and archival practices throughout a variety of cultural associations; getting older coin-op arcade cupboards; the documentation function of video game cartridge art and packaging; the adventure of a video game from incorrect product to trash to memorialized relic, as visible within the historical past of Atari's notorious E.T. The Extra-Terrestrial; and conservation, recovery, and new edition tales informed through specialists together with Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of games -- no matter if in the back of glass in reveal situations or recreated as an iPad app -- deals a brand new strategy to discover the various topography of video game history.

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Game After: A Cultural Study of Video Game Afterlife (MIT Press) by Raiford Guins

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