By Adam Chapman
This booklet offers the 1st in-depth exploration of games as history. Chapman places forth 5 uncomplicated different types of research for figuring out old games: simulation and epistemology, time, area, narrative, and affordance. via those equipment of research he explores what those video games uniquely provide as a brand new type of historical past and the way they produce representations of the previous. through taking an inter-disciplinary and obtainable strategy the ebook presents a selected and company first origin upon which to construct additional exam of the potential for games as a ancient form.
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Extra resources for Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies)
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies) by Adam Chapman