By Suellen Adams
Video video games usually are not only for young ones anymore. This e-book will describe the "why" and "how" to begin or extend a video gaming software within the library, together with a few particular examples of the way to focus on grownup and feminine gamer patrons.
• comprises common info and tips for courses in addition to particular examples of courses that experience worked
• Discusses either programming and assortment development
• presents a whole description of sorts of video games, video game play structures, and gamers
• offers quite a few important how you can construct winning collections and courses that would be precious even to librarians without video game experience
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Extra resources for Crash Course in Gaming
Crash Course in Gaming by Suellen Adams