By Diane Carr,David Buckingham,Andrew Burn,Gareth Schott
This e-book presents a scientific, complete creation to the research of desktop and games. It introduces key thoughts and techniques drawn from literary, movie and media conception in an available and urban demeanour; and it assessments their use and relevance via using them to a small yet consultant number of role-playing and action-adventure video games. It combines tools of textual research and viewers examine, displaying how the combo of such tools can provide a extra entire photograph of those playable texts and the fan cultures they generate. truly written and interesting, it is going to be a key textual content for college students within the box and for all people with an curiosity in taking video games seriously.
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Extra resources for Computer Games: Text, Narrative and Play
Computer Games: Text, Narrative and Play by Diane Carr,David Buckingham,Andrew Burn,Gareth Schott