Category «Video Electronic Games»

Download e-book for iPad: Starting Out with Alice by Tony Gaddis

By Tony Gaddis

This is the book of the broadcast publication and will now not comprise any media, web site entry codes, or print supplementations which can come packaged with the certain book.

Starting Out with Alice: a visible creation to Programming provides a enjoyable and motivational method for amateur programmers to benefit the elemental tenets of programming. utilizing Alice, an cutting edge and more and more renowned educating software, readers from a number of backgrounds create digital programming worlds of animations and laptop video games. within the profitable type of Tony Gaddis’ texts, necessary examples and detail-oriented motives enable scholars to turn into happy with basic ideas of programming with no facing problematical syntax error and intricate layout ideas. With the data bought utilizing Alice, scholars achieve self belief of their abilities to transition into Java or different programming languages.

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Download e-book for iPad: Significant Zero: Heroes, Villains, and the Fight for Art by Walt Williams

By Walt Williams

From the award-winning videogame author at the back of Spec Ops: the road comes an specific behind-the-scenes examine how today’s blockbuster games are made.

When his satirical musings in a faculty newspaper obtained him discharged from the Air strength, it turned transparent to Walt Williams that his future in existence was once to be a writer—he simply by no means notion he’d prove writing games, not to mention engaged on probably the most winning franchises within the industry—Bioshock, Civilization, Borderlands, and Mafia between others.

Williams pulls again the curtain on an astonishingly ecocnomic that has placed its stamp on popular culture and but is little identified to these outdoors its partitions. In his reflective but comically-observant voice, Williams walks you thru his not going and from time to time inglorious upward thrust inside one of many world’s best gaming businesses, exposing an considerable in mind strength and out-sized egos, yet suffering to stick leading edge. Significant Zero additionally presents clear-eyed feedback of the industry’s dependancy to violence and explains how the function of the narrative designer—the negative soul chargeable for harmonizing gameplay with storylines—is an important for increasing the scope of games into extra immersive and emotional experiences.

Significant Zero bargains an extraordinary glance within this interesting, billion-dollar and a direction ahead for its gifted males and women—gamers and nongamers alike—that imagines how games may possibly encourage the easiest in all of us.

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Download PDF by Prima Games: WWE: The Attitude Era

By Prima Games

event the debauchery, severe rivalries, and radical antiheroes of the perspective period with this no­-holds-­barred glance again at WWE's edgiest interval! Relive the past due '90s, while Stone chilly Steve Austin, DX, Mankind, The Rock, and an notorious roster of impolite and lewd Superstars laid the smackdown on popular culture and viewers expectancies. that includes an particular Stone chilly Steve Austin bottle opener and jam-packed with particular interviews, street tales, firsthand debts, and gripping photographs spanning the complete time-frame, WWE®: the angle period is a must-­have for enthusiasts who be mindful the years while WWE used to be for adults­ only!

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Read e-book online The Meaning and Culture of Grand Theft Auto: Critical Essays PDF

By Nate Garrelts

The immensely renowned Grand robbery Auto online game sequence has encouraged a number of reactions between avid gamers and commentators, and a scorching debate within the renowned media. those essays from different theoretical views extend the dialogue through focusing scholarly research at the video games, rather Grand robbery automobile III (GTA3), Grand robbery automobile: Vice urban (GTA:VC), and Grand robbery car: San Andreas (GTA:SA).
half one of many publication discusses the fears, proceedings, legislative proposals, and different public reactions to Grand robbery Auto, detailing the clash among the builders of grownup orientated video games and numerous new types of censorship. Depictions of race and violence, the excitement of the carnivalistic gameplay, and the importance of sociopolitical satire within the sequence are all very important parts during this controversy. it truly is argued that the overall conception of electronic replaced essentially following the discharge of Grand robbery automobile III. the second one component to the publication ways the video games as they could be studied absent of the talk. those essays research why and the way gamers meaningfully play Grand robbery Auto video games, reflecting at the parts of way of life which are represented within the video games. They speak about the relationship among online game area and actual area and the various ways in which avid gamers mediate the symbols in a video game with their minds, pcs, and controllers.

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Download PDF by Zach Waggoner: My Avatar, My Self: Identity in Video Role-Playing Games

By Zach Waggoner

With videogames now one of many world’s hottest diversions, the digital global has expanding mental impact on real-world gamers. This e-book examines the relationships among digital and non-virtual id in visible role-playing video games. using James Gee’s theoretical constructs of real-world identification, virtual-world id, and projective identification, this study indicates dynamic, various and complicated relationships among the digital avatar and the player’s feel of self and makes thoughts of terminology for destiny identification researchers.

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Download PDF by Juho Kuorikoski: Finnish Video Games: A History and Catalog

By Juho Kuorikoski

long ago 3 a long time Finland’s online game has turn into the spine of Finnish cultural export. Angry Birds and Clash of Clans are dominating revenues around the globe and the small Nordic state has develop into a gaming superpower. Drawing on greater than 60 interviews, this ebook covers the Finnish online game phenomenon as instructed via the folk in the back of its good fortune. The heritage of the is documented intimately for the 1st time. 200 online game experiences are integrated, providing the simplest (and worst) of business games made in Finland.

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Syngress's Lego Software Power Tools With LDraw MLCad and LPub PDF

By Syngress

Create digital 3D LEGO versions utilizing LEGO software program strength Tools
LEGO grasp developers have created a robust set of instruments which are dispensed as freeware to the LEGO neighborhood to help LEGO fanatics of their construction adventures. earlier, those instruments were tricky to discover, or even more challenging to configure to paintings with each other. right here, in a single e-book, readers will locate steps for fitting and utilizing the entire most well liked LEGO freeware functions. additionally, all the purposes are consolidated into one simple-to-install application that enables readers to be up and operating in minutes

ØWide industry charm. This ebook will attract the large tested buyer base of the LEGO neighborhood, in addition to to teenagers, mom and dad, and lecturers who could have been intimidated by means of the problems of bringing all of those purposes less than one roof.
ØThe in basic terms publication of its type to hide the big variety of functions on hand. a few books long ago have touched on one or of those LEGO functions, yet none has lined all of them in such aspect.
ØCD offers all of those freeware functions in a single effortless to put in software. integrated CD packs greater than eight functions into one easy-to-use structure, making it effortless for readers to have entry to all of those functions in mins and stay away from the complications of attempting to obtain, set up, configure, manage folder buildings, and troubleshoot any such big variety of loosely similar freeware applications.
ØWill coincide with the discharge of Lpub. it will be the 1st in-depth examine LPub, the hot production of Kevin Clague, which ties LDraw, MLCad, L3P, and POV-Ray jointly to permit clients to simply create specialist caliber LEGO directions for either the broadcast web page and the web.

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Get Das Insider-Buch für Minecraft-Spieler: Automatisiere deine PDF

By Stephen O'Brien,Eva Ruhland

Wenn du glaubst, du kennst dich schon in Minecraft aus, fängt der Spaß erst richtig an! Denn nach der schweißtreibenden Handarbeit im »Großen Minecraft-Buch" heißt es nun: Auftritt der Motoren, Maschinen und Automaten!

Das Minecraft-Insider-Buch zeigt dir inkl. model 1.9, wie du

• deine eigenen Minecraft-Konfigurationen aufsetzt und verwaltest – zusammen mit Versionen, Welten, Ressourcen-Packs und Profilen
• automatisiert Landwirtschaft betreibst, indem du Kolben, Wasser und Redstone für dich die Drecksarbeit machen lässt
• Erze ohne Ende erzeugst – sogar Obsidian!
• Mobs auf eigenen Farmen erzeugst, erntest und dir dabei gedroppte Beute und Erfahrungspunkte holst
• dir deine eigene Pyramide, ein Wikingerhaus oder einen japanischen Tempel baust – used to be immer du willst
• mit Project:Red alles aus Redstone-Schaltungen rausholst
• deine Welt mit Mods wie MultiMC, BuildCraft, IndustrialCraft 2 und RailCraft neu gestaltest
• eigene Abenteuerkarten für dich und deine Freunde erstellst und diese mit Kommandoblöcken interaktiv gestaltest
• deine Schöpfungen auf YouTube oder Vimeo in hochwertigen movies präsentierst
• und vieles andere mehr!

(Hinweis: dieses Buch ist eine unveränderte Neuauflage von "Das Minecraft-Insider-Buch". Dieses Buch ist kein offizielles Minecraft-Produkt, nicht von Mojang genehmigt oder mit Mojang verbunden.)

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Download e-book for iPad: The Video Game Theory Reader 2 by Mark J. P. Wolf,Bernard Perron,Mark J.P. Wolf

By Mark J. P. Wolf,Bernard Perron,Mark J.P. Wolf

The game conception Reader 2 selections up the place the 1st Video online game concept Reader (Routledge, 2003) left off, with a bunch of best students turning their recognition to next-generation platforms-the Nintendo Wii, the PlayStation three, the Xbox 360-and to new concerns within the speedily increasing box of games experiences. The members are the most popular students engaged on games at the present time together with Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. whereas the 1st quantity had a powerful specialize in early games, this quantity additionally addresses extra modern concerns corresponding to convergence and MMORPGs. the quantity concludes with an appendix of approximately forty principles and ideas from a number of theories and disciplines which have been usefully and insightfully utilized to the research of video games.

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Playing at the Next Level: A History of American Sega Games - download pdf or read online

By Ken Horowitz

this present day a multinational online game developer, Sega was once the 1st to damage Nintendo’s grip at the gaming undefined, increasing from essentially an arcade online game corporation to turn into the dominant video game console producer in North the USA. an enormous a part of that luck got here from the exertions and innovation of its subsidiary, Sega of the US, who in a bit greater than a decade wrested the bulk marketplace proportion from Nintendo and revolutionized how video games have been made.
Drawing on interviews with approximately a hundred Sega alumni, this booklet lines the advance of the corporate, revealing formerly undocumented parts of game-making historical past, together with Sega’s dating with Tonka, the production of its inner studios, and significant breakthroughs just like the Sega Channel and warmth community. greater than forty of the company’s such a lot influential video games are explored in detail.

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